Chapter 3229: The Shadow of Faraines (Twenty-six)
Chapter 3229: The Shadow of Faraines (Twenty-six)
As soon as this speculation appeared in Schiller's mind, he was immediately out of control.
But then he thought about it, and the characteristics of the prowler were too similar to the old ruler Yibo Zitor mentioned in the book of water gods. The prowler was more likely to be the blood body of Yibo.
Assume that the church is now divided into two factions, one is those who use house numbers to create weird things for their own benefit, and the other is cultists who add real cult sacrifices to controllable weird events, then which faction will the great prophet belong to? Which faction are you from?
Schiller did not dare to dwell on this question.
First of all, the great prophet was one of the people who went to the hotel to investigate. He probably had many door numbers picked up from the hotel. This was an important item for him to maintain the status of the church and himself.
Assuming that he thought of such a method and brought the church to where it is today, there is no way he really wants the old days to come because he is an egoist.
He has put so much effort into developing the church to where it is today just to enjoy the pleasure brought by money, power and resources. If the old days come and all mankind falls into madness, wouldn't his work be in vain?
This was the point that Schiller didn't dare to think about. If the Great Prophet was actually against the Adventists, what about himself?
If nothing else, he is a member of the Pope, and judging from the attitude of the black man just now, the Great Prophet and the Pope are opposite.
So you are an Adventist?
The cultist turned out to be myself.
But don't say it, don't say it, if you reason from this idea, it really makes sense.
The great prophet wanted to use the house sign to cause strange events here to attract social attention, and then save people and enhance the prestige of the church.
But the Pope is a cultist, the one who mixed sand into the rice. He chose this opportunity and used certain means to prevent the door from being opened successfully, turning the monster into the blood body of the summoned Yibo. .
Thinking more deeply, the Pope learned that the Great Prophet might come in person this time, so he replaced the originally controllable monster with a clone of the Old One.
And when the Great Prophet sent someone to recover the door number and thought everything was ready, what he had to face was not the monster running out of the door, but the terrifying clone of the Old One. Needless to say, the ending.
So Faranynes is a trap, essentially the product of strife within the church.
So what role did you play?
Schiller thought helplessly that he was the last one to enter the game among the players, and he was also the one with the simplest background story among all the players. However, after the struggle of multiple background stories, the truth of the story still involved him. superior.
Assuming that I am really a cultist, then I should be the person sent by the Pope to prevent the door sign from being released and summon the Prowler. After a long time of doing this, I am still the mastermind behind the scenes.
Assuming that you have betrayed the Pope and have no intention of helping him, you have to help the Great Prophet in order to fight against the Pope. But judging from the current situation, the Great Prophet is not a good thing. It is definitely too late to surrender now.
Fortunately, after a lot of interference from their group of players, neither of these two unlucky guys achieved their goals.
The Prowler was caught by Greed, so he definitely had no way to assassinate the Great Prophet. The house number was taken away by Schiller, and the Great Prophet definitely had no way to recover it.
How about being mentally retarded and strong? After playing randomly, they successfully dragged the two masterminds into a bad fight. The next step was to use their rich experience in fighting bad wars to defeat them.
Schiller thought for a while and decided to solve the problem of the captain's cabin first.
He said: "Suppose there is a monster inside every door. The great prophet came here to nail the door sign, certainly not to confront the monster head-on. Besides, in this case, the person who opens the door and enters should be the hotel room, not the hotel room. Captain’s cabin, there must be other ways to get into the captain’s cabin.”
Schiller went through all the clues in his mind again, and he felt that the spell with the missing letters in the Bible should also be useful.
While he was thinking, he checked the house number in his hand, and suddenly discovered that the house number of room number 1913 was normal, but the pattern on the outer circle of the captain's room door number and the inner wooden plate were not integrated, and the outer pattern could be removed.
Schiller checked it carefully. After taking off the pattern on the outer ring, he found that the wooden sign inside also had screw holes, and it was just one circle smaller than the original door sign. It could also be perfectly nailed into the smaller screw hole. superior.
And there is nothing on the back of the door plate, as if it is waiting for someone to carve something on it.
Schiller looked up at Batman and said, "Are there any numerical clues in the missing letters?"
"Numeric clue? You mean some alphabetical code that might lead to a number?"
Schiller nodded.
Batman read the Bible carefully again and wrote out all the missing letters, but he took special care to shuffle them out of order to prevent the actual spell from being written.
Batman looked at it again and again, his brows frowning more and more, as if he was not used to the slow thinking speed.
"Do you want to pick up some skills?" The Transcendent said to Schiller in his heart: "You can pick up code-breaking skills as a profession, and you happen to have two skill points left."
Schiller hesitated for a moment, feeling that it would not be a good idea to let Batman do this. Even if he could figure it out, it was obviously not a skill that he could master in his current capacity, and he might not be able to express it.
He felt that there should be many places where the password would be used in the future, so he simply clicked on two points.
Then he used the code-breaking skill on these letters, threw a dice, and passed the test. Some mysterious arrangements immediately appeared in Schiller's mind.
Schiller suddenly realized.
He took the captain's room doorplate that he had removed before, put it in front of Batman, and said, "What if you add these letters?"
The two words "captain room" were written on the captain's room doorplate, but it was completely different after adding these letters.
Batman immediately found the answer.
There are five declensions in Latin. The words before and after the declension can show which declension it belongs to. After all the letters were shuffled and rearranged, a total of eight appeared, that is, four pairs of words.
According to the order of missing letters, the corresponding four word declension numbers are 1413.
This obviously looks like a room number.
Schiller recalled that he had no impression of this room, but he still engraved this number on the back of the captain's room doorplate that was reduced in size.
Then he stood up and tried the original screws of the captain's room doorplate, but found that the screws were too big and the model did not match at all.
He took out the screws of the doorplate in the hotel that Naya gave him, and nailed the turned-over captain's room doorplate on it.
A door appeared on the wall, and this time, there was no lock on the door.
Schiller and Batman looked at each other, and Batman reached out to turn the door handle. With a creak, the door opened.
The captain's room was shining with dim lights.
Please...collect_6Ⅰ9ⅠBookⅠBar (Six\\\\\\Nine\\\\\\Book\\\\\\Bar!)
"This is all solved for you." The voice of the Transcendent revealed a hint of indignation.
"It's great to have Batman." Schiller said as he walked into the captain's room.
He recalled the whole process of solving the puzzle. In fact, it was not very difficult. It had nothing to do with the hotel's doorplate. It was mainly because Schiller got some inspiration from the doorplate.
In fact, it is nothing more than needing some clues to associate with the house number. There are probably two ways to obtain this clue. Either investigate the incident of the hotel in the past, get some clues, and associate the house number of the captain's room with the house number of the hotel.
Or communicate with the evil spirit and get the clue that you can enter the room without unlocking it. After a search, you should be able to find the house number in the end.
Then you need to have the skill of code breaking. The skill points of the transcendent are quite generous. Basically, every encounter will give points, and it is not too late to point them out on the spot.
However, if you don't max out the skill of code breaking, you can only know that you need to integrate the letters in the two words "captain's room", and you still have to do the arrangement and combination yourself.
However, there are always a few Europeans and Americans with higher education in a team of players. They can almost tell that this is Latin at a glance.
Because the words are in pairs, most of the letters between each two words are the same, so as long as you pick out the pairs of letters and spell them out, you can basically spell out a rough idea.
The only troublesome thing is that you need to be familiar with Latin declension, but the skill of reading literature includes Latin reading, so you only need to click on the skill and pass the dice.
The more difficult point is to find the hotel doorplate screw, which is a key prop. Schiller doesn't know where the Transcendence has hidden this thing, and it is estimated that it will take some effort to find it, but anyway, Naya gave him the screw directly.
After the two entered the captain's room, they began to search. There was a bookshelf on one side and a storage shelf on the other side. The books on the bookshelf were ordinary, but the small sculptures on the storage shelf were interesting.
Schiller found a small octopus sculpture that was similar in shape to the lock. It seemed to be made of silver. The eyes were inlaid with a circle of gems, and the gems exuded a faint luster. This thing was extraordinary at first glance.
"Are there any antique identification skills?" Schiller asked the Transcendence, and then added, "Or use Cthulhu Mythology to identify?"
"You can try." The Transcendence said.
Schiller understood that what he said meant that there must be some tricks to this thing, but he also knew that if nothing was identified, it would be fine. If something was identified, his mental health would definitely drop.
Schiller decided to take it first and then identify it when he saw some clues related to it.
Then he came to the table in the captain's room and saw a bottle of wine placed right in front of the chair. The bottle was thin and square, narrow at the bottom and wide at the top, looking a bit like the back of Batman wrapped in a cape.
There was a silver skull on the upper part of the bottle, and many tentacles extended from the bottom of the skull, densely coiled together, making people's scalps numb when they saw it.
The bottle was transparent, but the liquid inside was golden yellow. Schiller picked it up and smelled it, and confirmed that it was the legendary golden honey wine.
This is a mysterious liquid that can cause a person's body and mind to stagnate, and can also allow people to breathe in a vacuum environment. It can generally be used to ride a spacecraft.
This is also an important item in the game. In some scenarios, it can restore health and sanity, but Schiller feels that in this game, it seems to be the real magic weapon to survive the disaster.
The fleet that Pik was in was indeed annihilated, but judging from the situation in the captain's room, the captain is not an ordinary person. He is most likely a cultist.
The complicated way to open this room means that disaster may not be able to invade here, which proves that the captain has anticipated the next encounter of the fleet.
Or, the disaster was summoned by him premeditatedly.
To ensure that he survives the disaster, a special room may not be enough, and the bottle of wine on his table is the key.
Under Jeff's misleading, Old Siltek believes that as long as he does not hear, see, or feel, he can survive the disaster safely, but as long as people are alive and their brains are still working, how can they not feel anything at all? Even drunk or anesthetized people can't do it.
But this method may not be completely wrong, it just needs a little help from external forces. Golden honey wine can make a person's mind and body fall into a state of complete stagnation, so that they can truly not hear, see, or feel.
If the Pope is a cultist like the captain, then if the Great Prophet wants to deal with him, he must have a way to deal with the disaster. He came here to find this golden honey wine that can make people immune to mental pollution.
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